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by Tyrence
Sat Jan 20, 2018 2:52 am
Forum: General
Topic: AO Chat Proxy Setup for orgs with 1K+ members
Replies: 26
Views: 8417

Re: AO Chat Proxy Setup for orgs with 1K+ members

Use CALL CALL C:\path\to\aochatproxy\start.bat sleep 20 CALL C:\path\to\chatbot.bat See: https://stackoverflow.com/questions/6306412/start-a-process-in-a-new-window-from-a-batch-file Also, SLEEP may not be available--see here for alternatives: http://www.robvanderwoude.com/wait.php Lastly, you reall...
by Tyrence
Fri Jan 19, 2018 7:06 am
Forum: General
Topic: AQuest/Channel news type features?
Replies: 2
Views: 12

Re: AQuest/Channel news type features?

There is no official module for something like that, since we don't really want to encourage bots spamming public channels. But of course, the bot can do it. What project are you trying to do?
by Tyrence
Wed Jan 17, 2018 4:50 pm
Forum: Modules
Topic: VENT_MODULE
Replies: 12
Views: 1685

Re: VENT_MODULE

I took a look at that library, Eli. I'm assuming this is the code that blocks? $discord->run(); Looking at the source, that method is implemented as: public function run() { $this->loop->run(); } And looking a little deeper, that loop looks like a ReactPHP loop, although I'm not certain. So I think ...
by Tyrence
Wed Jan 17, 2018 4:19 pm
Forum: General
Topic: AOChatProxy 2.0 Exception
Replies: 4
Views: 79

Re: AOChatProxy 2.0 Exception

Thanks for posting this. I just barely posted AOChatProxy 2.2 which I believe will fix this problem. Can you try it and see if you still get that error? viewtopic.php?f=8&p=5769#p5769
by Tyrence
Wed Jan 17, 2018 3:38 pm
Forum: Releases
Topic: AOChatProxy 2.0 (for orgs with more than 1K members)
Replies: 1
Views: 138

Re: AOChatProxy 2.0 (for orgs with more than 1K members)

I just released AOChatProxy 2.2 to address some of the issues people were seeing with 2.0. Download from here: https://github.com/bigwheels16/AOChatProxy/releases
by Tyrence
Tue Jan 16, 2018 6:08 pm
Forum: Modules
Topic: NATUBOT_MODULE : replacement/supplement for !online
Replies: 4
Views: 1864

Re: NATUBOT_MODULE : replacement/supplement for !online

I am looking at this module again. I would really like to replace the format of !online with the format of !players , because I think it's a lot cleaner and nice and it doesn't page as quickly as !online does, which is especially nice for orgs which typically have a large number of players on at the...
by Tyrence
Mon Jan 15, 2018 7:36 pm
Forum: Modules
Topic: !whatbuffs
Replies: 1
Views: 106

Re: !whatbuffs

Based on usage, it looks like most people are content with the new results from aoitems.com so I will keep that version going forward and remove the version that was using auno.org.
by Tyrence
Thu Jan 11, 2018 2:04 pm
Forum: General
Topic: [Breaking] Changes for Budabot 4
Replies: 6
Views: 66

Re: [Breaking] Changes for Budabot 4

I have removed several event types: 'allpackets' event type has been removed, since the 'packet' event type effectively replaces it. 'extjoinpriv' event type has been removed, as none of the built in modules were currently using it. 'extleavepriv' event type has been removed, as none of the built in...
by Tyrence
Thu Jan 11, 2018 1:57 pm
Forum: General
Topic: [Breaking] Changes for Budabot 4
Replies: 6
Views: 66

Re: [Breaking] Changes for Budabot 4

Meant to be used in conjunction with the previously added 'packet' event type, you can now specify multiple event types for one event handler method. In this example, we are listening to both AOCP_CLIENT_NAME and AOCP_CLIENT_LOOKUP packet types: /** * @Event("packet(20)") * @Event("pa...
by Tyrence
Thu Jan 11, 2018 1:55 pm
Forum: General
Topic: [Breaking] Changes for Budabot 4
Replies: 6
Views: 66

Re: [Breaking] Changes for Budabot 4

I have added a new event type called 'packet'. You must specify the packet id for the packet that you want to listen to. The previous way this was done was to register an 'allpackets' event listener, and then filter the packets based on what you wanted. Now, you can specify the packets that you want...

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