Bank Module

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Nightmaress
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Bank Module

Postby Nightmaress » Sat Jul 11, 2015 5:26 am

Is it possible to add multiple toons to the bank list?
Tyrence
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Joined: Sat Jan 09, 2010 1:32 am

Re: Bank Module

Postby Tyrence » Sat Jul 11, 2015 7:03 am

No, but I believe someone made a modified version of that module that allows multiple toons. You may want to try searching through some of the older posts.
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Nightmaress
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Posts: 27
Joined: Thu Nov 03, 2011 2:52 am
antispam: rimor

Re: Bank Module

Postby Nightmaress » Sat Jul 11, 2015 9:43 pm

Yea, I found a multibank module but it kept giving me an error so I figured I would ask :)
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Rosss
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Re: Bank Module

Postby Rosss » Sat Jul 18, 2015 5:41 am

Yeah multiple toons work with Bank Module. I dump all the chars inventories as separate .csv files, then I just create a new .csv file where I copy and paste the contents of all of them. You just have to make sure that the first line "Item Name,QL,Character,Backpack,Location,LowID,HighID,ContainerID,Link" only happens once at the beginning.

Here's an old version of our org bank file as an example:

http://www.filehosting.org/file/details ... bbanks.csv
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Team_Eli
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Joined: Wed Dec 02, 2009 7:02 am

Re: Bank Module

Postby Team_Eli » Sat Aug 01, 2015 7:20 am

I've always been interested in banks and shop modules in Budabot.

In the past I've modified the bank module to accept multiple alts,
from multiple locations.

With 3.3 we're now back to the 'stock' bank with only 1 import file.
I might have some time coming up soon to play with it, but no promises.

Regards,

Eli...
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In case your wondering.. I'm the one with the beard...

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